top of page
Laptop

References

​

Berdik, C. (2020, March 30). Can virtual reality "teach" empathy? The Hechinger Report. Retrieved November 28, 2021, from https://hechingerreport.org/can-virtual-reality-teach-empathy/.

​

Fallman, D., Backman, A., & Holmlund, K. (1999). VR in Education : An Introduction to Multisensory Constructivist Learning Environments.http://msensory.com/the-future-of-virtual-reality-vr-forbes/

​

Ferreira, B., Assunção, G., & Menezes, P. (2020). Mist: A multi-sensory immersive stimulation therapy sandbox room. Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. https://doi.org/10.5220/0009118401600168

​

Flynn, C, Frost, P. Making VR a reality in the classroom. EDUCAUSE Review. Retrieved November 28, 2021, from https://er.educause.edu/articles/2021/4/making-vr-a-reality-in-the-classroom.

​

Hicks, P. (2021, May 12). The Pros and cons of using virtual reality in the classroom. eLearning Industry. Retrieved November 28, 2021, from https://elearningindustry.com/pros-cons-using-virtual-reality-in-the-classroom.

​

Jozuka, emiko. (n.d.). Multisensory Cinema Adds Smell and Touch to VR Worlds . Tech by Vice. Retrieved from https://www.vice.com/en/article/qkv7pp/multisensory-cinema-adds-smell-and-touch-to-vr-worlds.

​

Klašnja-Milićević, A., Marošan, Z., Ivanović, M., & Vesin, B. (2018). The future of learning multisensory experiences: Visual, audio, smell and taste senses. Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference, 213–221. https://doi.org/10.1007/978-3-319-98872-6_25

​

Kubit, M. (2021, September 29). T-Mobile for Business Brandvoice: Extended reality is ready to revolutionize higher education. Forbes. Retrieved November 28, 2021, from https://www.forbes.com/sites/tmobile/2021/08/24/extended-reality-is-ready-to-revolutionize-higher-education/?sh=23315e8153c1.

​

Lahav, O., & Mioduser, D. (2005). Blind persons' acquisition of spatial cognitive mapping and orientation skills supported by virtual environment. International Journal on Disability and Human Development, 4(3). https://doi.org/10.1515/ijdhd.2005.4.3.231

​

Marr, bernard. (2020, December 18). The Future Of Virtual Reality. Forbes. Retrieved from https://www.forbes.com/sites/bernardmarr/2020/12/18/the-future-of-virtual-reality-vr/?sh=610090b227be.

​

Marto, A., Gonçalves, A., Melo, M., & Bessa, M. (2021). A survey of multisensory VR and AR applications for Cultural Heritage. Computers & Graphics. https://doi.org/10.1016/j.cag.2021.10.001

​

Seale, S., & Givens, T. (2019, November 15). How virtual reality is being used in curriculum to develop empathy. HIGHER ED CONNECTS. Retrieved November 28, 2021, from https://higheredconnects.com/virtual-reality-to-develop-empathy/.

​

Tudoran, P. (2021, November 23). 3 virtual reality startups raising capital from retail investors. Benzinga. Retrieved November 28, 2021, from https://www.benzinga.com/startups/21/11/24255677/3-virtual-reality-startups-raising-capital-from-retail-investors.

​

http://koolina.com/press/four-seasons-oahu-multi-sensory-reality-wellness-experience/

 

http://msensory.com/a-sense-of-touch-could-upgrade-virtual-reality-prosthetics-and-more-science-news-for-students/

​

https://iosh.com/multisensoryVE

​

https://www.stambol.com/2019/10/01/vr-vacations-and-immersive-journeys/

​

https://anabelamarto.github.io/post/multisen-icgi/

​

bottom of page